Mesh(+) is a set of user components which produce surface relief and pattern effects from mesh faces and curve loops using variable methods of subdivision and normal based three dimensional distortion.
Components come in several categories
Loop
- Iterative face based effects
Make
- New meshes from curves using basic operations
Mesh Face Based
- Relief effects on each face of a mesh
Mesh Vertex Based
- Face subdivisions that stay of the plane of the orignal face
Mesh Volume Based
- Span between two meshes creating differing methods of connection and approximations of tripoly periodic surfaces
Mesh Weave
- Redfine mesh faces by creating new non connected interlinking or interwoven meshes
Modify
- Modifies the topology of a mesh
nGon Face Based
- Relief effects on point lists
nGon Vertex Based
- Mesh loops from list of points
nGon Volume Based
- Span betweem two lists of points creating differing methods of connection and approximations of tripoly periodic surfaces
Test
- Returns of visualizes information from mesh
This project is still under development, so please report any bugs, discrepencies, or suggestions for improvements.
Effects were developed to work with smoothing operations from subdivision components in
Weaverbird.
For additional mesh functionality, mesh tools by UTO provides excellent welding and normal unification components
To install:
- In Grasshopper, choose File > Special Folders > User Object folder.
- Copy User Objects into folder
- Alternately, drag user objects onto Grasshopper canvas
- David Mans