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标题: KeyShot 3.1版本正式宣布:金属漆材质、HDR 编辑、材质模板或更多新功能 [打印本页]

作者: brint    时间: 2012-2-18 00:28
标题: KeyShot 3.1版本正式宣布:金属漆材质、HDR 编辑、材质模板或更多新功能
KeyShot 3.1版本正式宣布:金属漆材质、HDR 编辑、材质模板或更多新功能


It hasn’t been that long since KeyShot 3 came out, but that’s not stopping us from releasing new features and more options for your 3D rendering and animation pleasure. Today, we’re announcing KeyShot 3.1 and as you’ll see, we’ve got a whole lot of awesome coming your way.



KeyShot 3.1 新特征

Keyshot 3.1 marks the first major update of the release that introduced a patent-pending animation system, a revamped user interface and over 600+ new materials. There are an amazing amount of new features in this release that brings designers, engineers and 3D professionals faster and easier ways to create stunning 3D images than ever before.















改善真实的光斑点金属漆
With KeyShot 3.1 we bring a next generation of metallic paint material that contains visible metallic flakes whose distribution and size can be controlled. This is a unique one-of-a-kind material that creates the most accurate representation of car paint in the industry. This is included with KeyShot 3.1 and as with all materials included with KeyShot, doesn’t require any special configuration. Simply drag, drop and adjust color to your liking.


交互式 HDR 图像编辑
KeyShot 3.1 Pro introduces the ability to edit any applied lighting environment in real-time within the KeyShot interface. This allows you more control over the lighting of your scene from brightness and color to location of lights. Functionality includes:



材质模板
KeyShot now recognizes materials that have been set in other 3D software. This new feature automatically assigns materials to the models on import according to the colors and materials assigned in the originating 3D software, drastically decreasing the time it takes to set-up renderings and animations. Key features include:



动画改进
The all new, patent-pending animation system that was introduced in KeyShot 3 will also be greatly enhanced. Key improvements include:



由 3DConnexion 设备的KeyShot 鉴定
We are proud to announce that KeyShot 3.1 will be officially certified to work with all of 3DConnexion’s devices.



网络渲染
In addition, we are now offering the ability to speed rendering times with a unique, simple to use, easy to administer Network Rendering Tool. Network rendering is a new, optional add-on for KeyShot 3 Pro that allows 3D professionals to queue their rendering and animations spreading out tasks across multiple computers. Key features include:



可用版本
KeyShot 3.1 版本将在这个季度之后发布.



作者: sddww    时间: 2012-2-18 02:24
KS虽好用,教程真的少...
我开学还是投入Vray的怀抱吧
作者: nelogt    时间: 2012-2-18 09:12
sddww 发表于 2012-2-18 02:24
KS虽好用,教程真的少...
我开学还是投入Vray的怀抱吧

vray学好的话,keyshot就容易理解一些
作者: paulfrank    时间: 2012-2-18 09:13
sddww 发表于 2012-2-18 02:24
KS虽好用,教程真的少...
我开学还是投入Vray的怀抱吧

哈哈
vr确实不错
作者: sddww    时间: 2012-2-18 09:20
nelogt 发表于 2012-2-18 09:12
vray学好的话,keyshot就容易理解一些

恩恩,我就是这么想的.
作者: sddww    时间: 2012-2-18 09:20
paul 发表于 2012-2-18 09:13
哈哈
vr确实不错

就是不知道快不快.KS的速度我最满意了..
作者: 落叶De追忆o.    时间: 2012-2-18 09:33
nelogt兄说的对啊。我也是看了一段时间的vr的书 发现回来再用ks就好多了
作者: nelogt    时间: 2012-2-18 09:41
落叶De追忆o. 发表于 2012-2-18 09:33
nelogt兄说的对啊。我也是看了一段时间的vr的书 发现回来再用ks就好多了


作者: nelogt    时间: 2012-2-18 09:42
sddww 发表于 2012-2-18 09:20
就是不知道快不快.KS的速度我最满意了..

vray的话看你调的参数,渲染效果差不多的时间和keyshot也差不多,只是vray的参数调整起来会麻烦些,没有像keyshot一样实时的效果
作者: roxin    时间: 2012-2-21 13:54
"allows you more control over the lighting of your scene from brightness and color to location of lights."
光看这句的话,感觉有点抢HLS的饭碗啊...
作者: yzbujun    时间: 2012-4-9 22:51
{:soso_e182:}给力
作者: viiz1309    时间: 2012-11-22 23:04
强烈支持楼主ing……{:soso_e113:}




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