KeyShot 3.1版本正式宣布:金属漆材质、HDR 编辑、材质模板或更多新功能
KeyShot 3.1版本正式宣布:金属漆材质、HDR 编辑、材质模板或更多新功能It hasn’t been that long since KeyShot 3 came out, but that’s not stopping us from releasing new features and more options for your 3D rendering and animation pleasure. Today, we’re announcing KeyShot 3.1 and as you’ll see, we’ve got a whole lot of awesome coming your way.
KeyShot 3.1 新特征
Keyshot 3.1 marks the first major update of the release that introduced a patent-pending animation system, a revamped user interface and over 600+ new materials. There are an amazing amount of new features in this release that brings designers, engineers and 3D professionals faster and easier ways to create stunning 3D images than ever before.
改善真实的光斑点金属漆
With KeyShot 3.1 we bring a next generation of metallic paint material that contains visible metallic flakes whose distribution and size can be controlled. This is a unique one-of-a-kind material that creates the most accurate representation of car paint in the industry. This is included with KeyShot 3.1 and as with all materials included with KeyShot, doesn’t require any special configuration. Simply drag, drop and adjust color to your liking.
交互式 HDR 图像编辑
KeyShot 3.1 Pro introduces the ability to edit any applied lighting environment in real-time within the KeyShot interface. This allows you more control over the lighting of your scene from brightness and color to location of lights. Functionality includes:
Adjustment of hue and saturation of HDRI Editing of existing lighting information through introduction of innovative pin system Creation of new lights [*]All edits to the HDRI update inside KeyShot in real-time
材质模板
KeyShot now recognizes materials that have been set in other 3D software. This new feature automatically assigns materials to the models on import according to the colors and materials assigned in the originating 3D software, drastically decreasing the time it takes to set-up renderings and animations. Key features include:
Automatic template creation based on material assignment inside KeyShot. Option to create templates manually Support for multiple templates per session [*]Support for multiple CAD systems as well as plugins (Initially, not all CAD systems may be supported)
动画改进
The all new, patent-pending animation system that was introduced in KeyShot 3 will also be greatly enhanced. Key improvements include:
Drag and drop a single animation onto multiple parts Mirroring of single or multiple animations in the time line [*]Multi-selection of multiple animations in the time line allowing fir interactive adjustment
由 3DConnexion 设备的KeyShot 鉴定
We are proud to announce that KeyShot 3.1 will be officially certified to work with all of 3DConnexion’s devices.
网络渲染
In addition, we are now offering the ability to speed rendering times with a unique, simple to use, easy to administer Network Rendering Tool. Network rendering is a new, optional add-on for KeyShot 3 Pro that allows 3D professionals to queue their rendering and animations spreading out tasks across multiple computers. Key features include:
Easy setup and maintenance Network render queue will queue render jobs rather than rendering jobs simultaneously Add and remove slave machines during rendering Automatic balancing distributes the render job intelligently according to number of cores and processor speed of the individual computer [*]PC and Mac compatibility for master, slave and render queue
可用版本
KeyShot 3.1 版本将在这个季度之后发布.
KS虽好用,教程真的少...
我开学还是投入Vray的怀抱吧 sddww 发表于 2012-2-18 02:24 static/image/common/back.gif
KS虽好用,教程真的少...
我开学还是投入Vray的怀抱吧
vray学好的话,keyshot就容易理解一些 sddww 发表于 2012-2-18 02:24 static/image/common/back.gif
KS虽好用,教程真的少...
我开学还是投入Vray的怀抱吧
:lol哈哈
vr确实不错 nelogt 发表于 2012-2-18 09:12 static/image/common/back.gif
vray学好的话,keyshot就容易理解一些
恩恩,我就是这么想的. paul 发表于 2012-2-18 09:13 static/image/common/back.gif
哈哈
vr确实不错
就是不知道快不快.KS的速度我最满意了.. nelogt兄说的对啊。我也是看了一段时间的vr的书 发现回来再用ks就好多了 落叶De追忆o. 发表于 2012-2-18 09:33 static/image/common/back.gif
nelogt兄说的对啊。我也是看了一段时间的vr的书 发现回来再用ks就好多了
:handshake sddww 发表于 2012-2-18 09:20 static/image/common/back.gif
就是不知道快不快.KS的速度我最满意了..
vray的话看你调的参数,渲染效果差不多的时间和keyshot也差不多,只是vray的参数调整起来会麻烦些,没有像keyshot一样实时的效果 "allows you more control over the lighting of your scene from brightness and color to location of lights."
光看这句的话,感觉有点抢HLS的饭碗啊... {:soso_e182:}给力 强烈支持楼主ing……{:soso_e113:}
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